I am excited to share the concept of the Kyoto Kitsune Den payload mechanic map, developed during my work as a Principal Concept Artist at SquadBlast by UltraHorse. My objective was to enrich the map with both destructible and non-destructible objects, distinctive landmarks, and to weave a narrative into the location.
The map was meticulously recreated in 3D by Vladimir Skorodumov and transformed into tiles, facilitating the creation of additional Japanese-themed maps with varying mechanics.
Graphic design banners (non-drawn) – Olga Efimenko
Art Director, map background, character concept art – Yuka Soemy https://www.artstation.com/soemy
Creative director – Mihails Jegorovs https://www.artstation.com/mefix